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IRC floods : ウィキペディア英語版
Internet Relay Chat flood

Flooding or scrolling on an IRC network is a method of disconnecting users from an IRC server (a form of Denial of Service), exhausting bandwidth which causes network latency ('lag'), or just annoying users. Floods can either be done by scripts (written for a given client) or by external programs.
It is possible to flood a client off the network simply by sending them data faster than they can receive it and thus cause a quit with the "max sendq exceeded" message, but this is generally only feasible if the user's connection is already slow/lagging and/or the attacker has a very large number of connections to the IRC network. Therefore, more common flooding techniques are based on the fact that the maximum number of messages that can be sent in a specified interval is controlled on the IRC server. Once this value is exceeded messages are stored in a buffer and delayed. If the buffer is filled the client is disconnected with an "Excess Flood" quit message. By sending messages that request an automated reply some IRC clients can be forced to flood themselves off.
==Types of floods==

; Connect flood: Connecting and disconnecting from a channel as fast as possible, therefore spamming the channel with dis/connect messages also called q/j flooding.
; Crapflood: This is the simplest type of IRC flooding. It involves posting large amounts of posts or one very long post with repetitive text. This type of flood can be achieved, for example, by copying and pasting one short word repeatedly.
; CTCP flood: Since CTCP is implemented in almost every client, most users respond to CTCP requests. By sending too many requests, after a couple of answers they get disconnected from the IRC server. The most widely used type is CTCP PING, although most clients also implement other CTCP replies.
; DCC flood: Initiating many DCC requests simultaneously. Theoretically it can also be used to disconnect users, because the target client sends information back about what port is intended to be used during the DCC session.
; ICMP flood: Typically referred to as a ping flood. This attack overloads the victim's internet connection with an amount of ICMP data exceeding the connection's capacity, potentially causing a disconnection from the IRC network. For the duration of the attack, the user's internet connection remains hindered. Technically speaking, this is not an IRC flood, as the attack itself doesn't traverse the IRC network at all, but operates entirely independent of anything but the raw internet connection and its IP protocol (of which ICMP is a subset). Even so, the actual IP address to flood (the address of the victim's connection) is frequently obtained by looking at the victim's user information (e.g. through the /whois or /dns command) on the IRC network.
; Invite flood: Sending disruptive amounts of invites to a certain channel.
; Message flood: Sending massive amounts of private messages to the victim, mainly from different connections called clones (see below). Since some clients separate the private conversations into another window, each new message could open a new window for every new user a message is received from. This is exploitable by sending messages from multiple names, causing the target client to open many new windows and potentially swamping the user with boxes. Sometimes the easiest way to close all the windows is to restart the IRC client, although scripts (client extensions) exist to 'validate' unknown nicknames before receiving messages from them.
; Notice flood: Similar to the message, but uses the "notice" command.
; Nick flood: Changing the nick as fast as possible, thus disrupting conversation in the channel.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Internet Relay Chat flood」の詳細全文を読む



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